Thursday, October 8, 2009

Teapots Ahoy!

We've been working on some ocean scenes for offshore animation projects. Water is one of the most difficult things to make look real especially when animated. Realism adds some WOW factor to animations and graphics and is time consuming to achieve but is worth it when you see the end result. The teapots, by the way, are a native object inside our 3D software 3DS MAX and can be created by simply clicking on the screen and dragging to size. We all pay homage to the teapots in our testing process as they have been a part of 3DS MAX since release 1 for Windows 3.1 many moons ago (I've been using it since it was 3D Studio DOS version 2 back in 1990 on a 286 - 8MHz computer - no giga there that's megahertz as in mega slow!).


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